From Schors, we split to two ships. 305mm of pain. As for the premiums, only one is a blueprint.

However, due to to a large area that would have to be protected, battleships' deck armor is much thinner than the belt armor. AP against a destroyer that suddenly materialized near your ship) than to start a long half-minute reload. At point-blank ranges and favorable angles you can also try to penetrate the battleship's citadel with AP shells, though it's generally not a good idea to be that close to a battleship in the first place.

Then t9 we get the Kirov guns armed Donskoi. Theoretically HE will never over-penetrate due to its low detonator threshold and shorter fuse.

However, don't try to fight a battleship single-handedly; a skilled BB driver can dispatch you in a few well-aimed AP salvos.

-I didn't say a tier ten Stalingrad class cruiser would be identical to the Stalingrad. The ship's magazines are located in or around the turret barbettes, and contain the main caliber shells, as well as the gunpowder charges. Short of looking up ship's blueprint, an educated guess will have to suffice. This phenomenon is called dispersion and, irrespective of human and constant error, it is caused by multiple inherent factors: minor variations in the weight of the projectile, differences in the rate of ignition of the propellant, variations in the temperature of the bore from round to round, physical limitations of precision in setting values of deflection and quadrant elevation on the respective scales, minor variations in wind, air density or air pressure, and so on.

That means that when AP shells are fired at lightly armored and relatively small target, they might over-penetrate -- explode once they passed through the entire ship, or not even explode, if the shell doesn't encounter enough armor to detonate. A shell that destroyed the ship's laundry room or the galley in an artillery duel would have much less of an immediate effect on combat capability than a shell that hit the magazine or the engine compartment.

The Stalingrad class of cruisers.

1.4k. In this regard the developers attempted to adhere to historical realism and simulate all significant layers of armor. The graph below shows the dispersion curves for each ship in the game, followed by it's table and the formulas used. World of Warships currently has two types of shells:

First, I want Moskva moved down to tier nine, and Donskoi to tier eight... Something like the Moskva, but bigger and better. This is computed using the following steps: It's the russian cruiser line pinnacle. I don't fully agree with the proposal as is, but there is thought there that makes some sense. Forget Moskva.

share. Its sister, Kutuzov is already ingame. DDs could farm you in that time if you don't kill them. I've played that ship. save hide report. Something bothers me about the Russian cruiser line.

If you aren't positive that you have a good chance of penetrating the citadel, HE shells are a better choice. Download & play the free online multiplayer naval war game.

The magazines are normally located just under the main caliber turrets.

5 per side.

Molotov can see tier 8 though, Kirov can't.

They weren't going to build just one. AP shells can sometimes be used against lightly armored enemy cruisers and carriers, since you have just enough armor penetration to defeat their citadel armor, and can also sometimes be used against other Destroyers because of their higher damage (although they will not destroy modules like HE shells do). I propose some changes to highlight the large gun calliber of the russian cruisers, and to add an alternate strength to eccentrify the soviet light cruiser line.