I have found this build to work pretty well. I like the health over the speed. On 9/5/2019 at 6:07 PM, Bear_Necessities said: (+10% DPS for each tier difference between fighters, +10% ammunition on fighter aircraft)Only useful on carriers and being that it only costs 1 point its a must if you plan on using any fighter squadronsIf you find yourself using a destroyer or cruiser with smoke then this perk is very useful. I use Air Groups Mod 2.

143k average in (post hotfix) Hakuryu ~2460 PR Indeed, this is what I have for the 5 carriers in my port right now (Midway, Enterprise, Shoukaku, Saipan, and Hermes). 4 comments in this topic. This mainly comes down to personally preference since the added penetration on HE shells will cause a lot more damage if you are slinging HE shells out of a destroyer or cruiser. Captain Skill Calculator for World of Warships. Interestingly he seem to focus BB's almost exclusively until a DD starts chasing him or he sees a cruiser near death already. I‘d like to thank everyone in this thread! If 3 or 4, it’s definitely worth killing at least 1. Though main benefactor of full camo build are IJN TB, capable of stalking Minotaurs and Woosters unspotted as well able to do sudden torpedo runs. Seriously, I do try to focus the DDs at the start of every match but if the team won’t help and RNG doesn’t favor me, so be it. I really appreciate the advice, especially since it isn't online anywhere that I can see. Need I say anymore? [5D2]

What UK CV Captain Skills should I get? He could also have Ovechkin, on the US line. The health gain is extremely useful on destroyers if you find yourself being spotted in a gunboat destroyer. Planning on faster servicing 5. At the beginning ships haven't grouped up yet.

I suggest you these= + try to develop your own attack tactics I find anything that speeds up the replenishment of available aircraft to be most useful. ... WoWs - White (Default) WoWs - Classic . Any pointers on this would be greatly appreciated. I hope those builds work for you.

You have to herd them like sheep a bit. On 4/2/2019 at 2:33 AM, Avenge_December_7 said: which line? I use the TB Mod 1 so I can line up attacks from farther out and my planes dont get stuck in useless mode.

If you like using secondary weapons and build your captain out tailored to them then this is a must have. While I realize that demolition expert is useless for IJN CVs, I'm not sure about the rest. Honestly you are better off selecting a different captain skill since it doesn’t improve the performance of your ship and you can use your eyes to guesstimate the number of enemies pointing at you.Manual Fire Control for Secondary Armament (4 Skill Points)Direction Center for Catapult Aircraft (1 Skill Point)Manual Fire Control for AA Armaments (4 Skill Points) Captain builds can be tested & sent to other warship players Hi guys Needing help with the captains skills on CV captains by seeing whats the best options for both CV lines. Unfortunately there are better skills to choose for battleships at this level, but picking with skill could lead to some interesting matches.Most useful skill for a carrier at this captain skill level.

Unfortunately there are a lot of  mediocre skills: From what Ive gleamed from previous topics, videos, guides, etc.

I think (4)Sight stabilization , when I get to the next one. 5% of 70-100 seconds isn’t that much. Cruisers also benefit enough to make this a good perk to have. I like Ryujo the most because of AP bombs. With careful positioning, the CV itself won’t be in danger and still be close to the fight, and most planes will be detected before enemy AA starts firing with or without CE. But I have to disagree with the choices for the 3 point skills. For the IJN captain (L8) I have gone for 1. Here is my Saipan build.

Without it you’ll be frustrated not being able to fight back while on fire. From what I've gleamed from previous topics, videos, guides, etc.

Your post was insightful. The last three points depend on nation —> DE for USN and RN, TA and LG for IJN. Ranger 2nd, Furious last. AR is a great skill (especially for RN CVs because a 50% bomber from an Audacious is less in danger of being shot down than a 50% bomber from a Hakuryu while still retaining the skill benefits) for all CVs in general. This is exactly what I needed! If you have HE bombs, demo should always be taken. Cant agree more with CE on cvs. I actually have two, the Halloween one, and the one you could unlock via collection. Basics of survivability 2. U.S CV Captain Skills. 3. (Shows direction to nearest ship but alerts enemy when this occurs, does not work while playing an aircraft carrier)This is an odd skill to have as a tier 4 skill since it simply shows the closest enemy’s direction. I have found that when I do this it is easy to rack up big damage numbers but I get a lot of hate from my team for not "killing the DD" or "spotting the DD" both of which according to some are the sole duty of the CV. 1/2 way though the match I was called POS for not spotting dd's then when we won they said "you did ok but it is more important for you to spot dd's for us than it is for you to do damage"   I swear, wth do these special needs BB captains do when there are no CV's to spot for them? With this in mind plus removing one fire location it is useful on battleships if you really hate being set on fire. I'm trying my best to play the new CV's, although I have only the Langley and the Ranger. While the hit to fire chance is significant the reward can be greater if you are great with landing shots. I didn't think concealment can help these strikes. I would appreciate advice on what captain skills to equip. ... WoWs - White (Default) WoWs - Classic . Thx I selected DE for my British Captain for the Audacious. Since i‘m collecting ships, and I have the US and IJN CVs,  i‘ll be doing the RN CV grind in OPs.