While moving towards revealed enemies gain 30% Movement Speed. Kinda. Smite's Izanami season 6 builds page.

+30 Magical Power While moving towards revealed enemies gain 30% Movement Speed. New here to Smitefire, but I'm active on Smite and Susano is my #1 god. Smite's Susano season 6 builds page. For now, most other assassins will excel over him...This has got to be one of the most op Gods ever released...Lol. This can only occur once every 45 seconds.+100 Health While the Blood Shield is active you gain +10% movement speed.PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage.

Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. (Multiple Builds)Susano crit build (are you ready to 100-0 everyone? Susano provides great AoE damage and CC which strengthens your team fights. Subsequent hits on the same target do 75% bonus damage for the next 3s.PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Jungle Monsters not a scylla ult but lots of damage non the lessKeep in mind, Physical Power usually scales for far less than magical power. This effect can only occur once every 10s.

Susano, Smite God.

The tips I have to share are strictly to compliment positioning and build (power and penetration), mainly because Susano scaling is high on his abilities. +30% Damage vs. Abilities that function like basic attacks do not benefit from this. 1 Votes. Each time Susano successfully deals damage to at least one enemy god with an ability he gains a stack. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord.

ROLE QUEST: JUNGLE Stacks up to 3 times.PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. Susano, SMITE's newest addition to the still-growing Japanese pantheon, is a true assassin in the most classic sense - he has a ton of damage and is as fast as the wind when it comes to getting to a target then getting out. Get all Susano stats and find guides to help you play Smite created by players on SMITEFire.

Subsequent hits on the same target do 75% bonus damage for the next 3s.PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. +30% Damage vs. Hello! Kill or Assist Lane Minions or Enemy gods to gain stacks. So I was wondering if it also happens for you pls send helpHis scaling got nerfed! Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 45 seconds.PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. S4. ROLE QUEST: MID Even in Arena.Did a quick bit of math and at 400 ability damage he does 935 damage and at 200 it does 655 damage (at max rank). Smite's Camazotz season 6 builds page. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Magical Protection and 10 Physical Protection. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Getting a Kill or Assist on an Enemy god provides 3 stacks. 36.8K 0 Kill anyone in your way. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. Find top Susano build guides by Smite players. Stacks last for 5 seconds. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 4 stacks, his next ability that hits an enemy god will deal bonus damage. Cooldown - 180s.PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Create, share and explore a wide variety of Smite god guides, builds and general strategy in a friendly community. +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown Not overdo it like Rataroskr who I loved but is unplayable. +30% Damage vs. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. Dealing damage to an enemy god provides 1 stack. He's probably the most complicated god as of yet.His kit is super weird. This can only occur once every 10 seconds.PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.PASSIVE - Enemies hit by your Abilities have 40% reduced healing and regeneration for 8 seconds.PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Storm Kata; Decreased Base Damage from 40/70/100/130/160 → 40/65/90/115/140. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks.